Shot 1: Digital Domain: Tron 2 test - Simulation, shading, and lighting of clouds and lightning.
Shot 2: Luma Picturers: Thor -Simulation, shading, and animation of fire and sparks. Shot 3: Luma Picturers: Thor -Simulation, shading, and animation of dust elements. Shot 4: Scanline : Journey 2- R&D tree simulation system, simulation, shading, and lighting of trees. Shot 5: Scanline : Journey 2- Simulation, lighting, and shading of glass debris and replacement geometry. Shot 6: Scanline : Journey 2- Simulation, lighting, and shading of glass debris and replacement geometry. Shot 7: Luma Picturers: Thor -Simulation, shading, and animation of dust and debris elements. Shot 8: Uncharted: 2012 - Cutting and simulation of building, donut, and smoke elements. Shot 9: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles. Shot 10: Luma Picturers: Thor -Simulation, shading, and animation of beam and smoke elements. Shot 11: Scanline : Journey 2- R&D tree simulation system, simulation and lighting of stereoscopic rain and mist. Shot 12: Digital Domain: Chevy Malibu - Shading, lighting and some modeling of set extensions. Particle simulation,shading, and lighting. Shot 13: Digital Domain: Tron 2 test - R&D, animation, shading, lighting, etc for bike transformation plus volume lights and clouds. Shot 14: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles. Shot 15: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 16: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles, including previs animation. Shot 17: Luma Picturers: Thor -Simulation, shading, and animation of fire and beam and smoke elements. Shot 18: Luma Picturers: Fright Night -Simulation, shading, and animation of fluid and particle effects. Shot 19: Uncharted: 2012 - All fragmentation, particle animation, fluid and smoke effects, icluding lighting of fluids. Shot 20: Uncharted: 2012 - All fragmentation, particle animation, fluid and smoke effects, icluding lighting of fluids. Shot 21: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles, including previs animation. Shot 22: Luma Picturers: Thor -Simulation, shading, and animation of beam and smoke elements. Shot 23: Luma Picturers: Fright Night -Simulation, shading, and animation of fluid and particle effects. Shot 24: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees including tree simulation. Shot 25: Luma Picturers: Thor -Simulation, shading, animation of beam and smoke elements. Shot 26: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 27: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 28: Scanline : Battleship - Simulation and shading of fireball, fire, and smoke elements. All rigid body simulationand fragmentation. Shot 29: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 30: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 31: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 32: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 33: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 34: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees. Balcony and cloth simulations. Shot 35: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 36: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees. Balcony and dust simulations. Shot 37: Uncharted: 2012 - All particles and cloth animation of fragmentation of tires, plus smoke FX and modeling of tire components Shot 38: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles, including previs animation. Shot 39: Scanline : Battleship - Rings and fluid simultions for thrusters. Shot 40: Red Magnet: Spiderman Comm - Everything including; tracking, modeling, texturing, shading, lighting, animation, and compositing. Shot 41: Uncharted: 2012 - Particles and debris in foreground including some fluid simulations. Shot 42: Encore: House MD - Modeling, animation, rigging, texturing, and technical direction of baby, umbilical, and placenta Shot 43: Scanline : Battleship - Rings and fluid simultions for moon volumetrics. Shot 44: Scanline: Super8 - Simulation of rigid body car impact and debris including any necessary modeling modification. Shot 45: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 46: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees, including balcony and smoke simulations. Shot 47: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting. Shot 48: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees, including balcony, smoke, and cloth simulations. Shot 49: Digital Domain: Tron 2 test - Simulation, shading, and lighting of clouds and particles. Shot 50: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting including fluid sims off the helicopter. Shot 51: Digital Domain: Chevy Malibu - Shading, lighting and some modeling of set extensions. Particle simulation, shading, and lighting. Shot 52: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 53: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees., including balcony, smoke, spark, and cloth simulations. Shot 54: Uncharted: 2012 - Smoke and particle simulations localized to the parking garage area. Shot 55: Uncharted: 2012 - Fragmentation and simulation of rigid bodies as well and fluid simulation of donut and impact building. Shot 56: Prime Focus : Avatar - Rigging of vehicles including some animation of helicopters . Shading and lighting of human piloted mechs. Shot 57: Digital Domain: Chevy Malibu - Shading, lighting, and some modeling of set extensions and foliage cover. Particle simulation, shading, and lighting of rain element. Shot 58: Digital Domain: Chevy Malibu - Shading and lighting of sprayer machine. Particle simulation, shading, and lighting of water and mist elements. Shot 59: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting including fluid sims off the helicopter.