개인작업/Candle 2012. 11. 21. 01:22

촛불 만들기.(candle flame)

http://forums.cgsociety.org/showthread.php?f=86&t=871479&page=1&pp=15

http://forums.cgsociety.org/showthread.php?p=7139281#post7139281

원문글과 사진 그대로 담아왔습니다.

전체적 포럼글을 읽고 싶으신분은 위에 링크로 들어가세요.


출처 시지소사이어티 Vikas Chandel


시지소사이어티 포럼(넙스X, fluid로 만든 촛불)


the key to get this look is quite simple. I just used a high amount of temp buoyancy like 50-70 & a good amount of density dissipation like 12-14. this will chop the flame in a manner where u`ll start getting a leaf shape on the top area. 
I also made the Y-velocity of the fluid to something like 1.2 & no swirl.
there is a slight temperature diffusion which helps me to give smooth color transition along the edges & in the bottom from blue to bright hot yellow.
this doesnt require any high detail solve ON so I have set it to OFF.
the resolution of the fluid is very low like 40 40 40 in all the axis.
One can go even low like 30 30 30 & can get very decent result.
I have set color to black in color shading tab as I am totally driving the color with incandescence shading. have look at my setiings here :


& for the opacity :



I`ll soon post the animation/simulation render,
thers is alot to come & I`ll post all my findings here. hope you guys would like it much.
Stay tuned,
Best
Vik






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